AI Insights · Timothy · July 2022
Top 5 Horror Games on Android in Norway, Q2 2022
Discover the performance trends of the top 5 horror games on Android in Norway during Q2 2022, including downloads, revenue, and active user metrics.
In Q2 2022, the top 5 horror games on Android in Norway demonstrated varying performance trends in terms of weekly downloads, revenue, and active users. Here, we provide a detailed overview of each game's performance based on data from Sensor Tower.
The Baby In Yellow by Team Terrible saw significant fluctuations in weekly downloads, peaking at 1.2K in mid-April and then stabilizing around 400-900 downloads per week towards the end of the quarter. The game's weekly revenue was modest, ranging from $1 to $3, with no revenue recorded for several weeks. Weekly active users showed an initial increase, reaching over 2.1K by mid-April, before declining to around 1.2K by the end of June.
Craft 3D, Rope Hero game from Zego Global Publishing experienced a downward trend in weekly downloads, starting at 394 at the end of March and dropping to around 166 by late June. The game did not generate any revenue throughout the quarter. Active users followed a similar downward trend, decreasing from 292 in late March to 160 by the end of June.
Hello Neighbor, published by tinyBuild, maintained relatively steady weekly downloads, fluctuating between 190 and 310. Revenue for the game varied, peaking at $87 at the end of March and then seeing fluctuations with a low of $20 in mid-June. Weekly active users showed a gradual decline from 918 in late March to 862 by the end of June.
Scary Teacher 3D by Z & K Games had consistent weekly downloads, ranging from 140 to 284 throughout the quarter. The game's revenue saw an increase towards the end of the quarter, peaking at $38 in mid-June. Active users remained relatively stable, hovering around 2.5K to 2.8K throughout the period.
Blue Monster Escape: Chapter 4 from P2O GAME STUDIO, released in mid-May, had its weekly downloads peak at 717 in late May before stabilizing around 220-345 by the end of June. The game did not generate any revenue during this period. Weekly active users saw an initial surge, reaching 1.4K by the end of May, and then stabilized around 1.2K to 1.3K towards the end of the quarter.
For more insights and detailed data on app performance, visit Sensor Tower.